Re: [freenet-dev] More stable node location

Top Page
Delete this message
Reply to this message
Author: Colin Davis
Date:  
To: Oskar Sandberg
CC: Discussion of development issues, Ian Clarke
Subject: Re: [freenet-dev] More stable node location
>
> Sorry, but I don't see the point with this at all. If you have
> there IP
> addresses, you can already connect to them (modulo firewall issues,
> which will likely be a problem for Freenet as well).
>
> It is a helpful hack to get around the user hostile features of iTunes
> (a better way of doing which is to not use iTunes, but I digress), but
> beyond that what does it do?
>


It assists the user experience, by essentially eliminating NAT and
Dynamic IP complaints for your friends.

Lets say your friend has a Verizon address- You know what it was
three weeks ago, but that doesn't tell you what it is now.
You can call him up and ask him, but Freenet already knows, so we can
give him a semi-stable local address. Instead of calling him, and
asking what it is now, you can go to 192.168.135.1, which you've
assigned to always go to him. Essentially a DynDns, that you run on
YOUR side, instead of trying to force your friend to.

Secondly, when you want to start a game, say, Quake3, you would
otherwise need to talk your friend through setting up port
forwarding, so you could connect to his machine. Talking him through
which ports to open, how to get the local IP of the machine to
forward them too, etc.


Instead of having to call him, and talk through getting all the
information, you can just connect to a "static" IP address, that
doesn't change, and that forwards all the traffic through it
automatically.

-Colin





> // oskar