Re: [freenet-support] Freenet's impact on online gaming

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Author: Matthew Toseland
Date:  
To: support
CC: Julien Cornuwel
Subject: Re: [freenet-support] Freenet's impact on online gaming
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gpg: Signature made Tue Apr 29 13:09:09 2008 UTC using DSA key ID E43DA450
gpg: Good signature from "Matthew John Toseland <toad@amphibian.dyndns.org>"
On Tuesday 29 April 2008 11:56, Julien Cornuwel wrote:
> Hi,
>
> I'm sure a lot of users are interested about that. I've got 128KB/s
> upload and Freenet limited to 40. Freenet runs on a dedicated computer
> so resources consumption is not an issue. For normal operations, I've
> got no problems. But when it comes to online gaming, weird things happen :


1 megabit upload?
>
> Other players see my ping as normal (a bit high but nothing I should
> worry about) but I've got lags and sometimes, I completely loose the
> connection. The game freezes, other players yell at me, I stop Freenet
> and everything's back to normal.


:|

This would be easier if we had a rabbit icon.
>
> For now, the only solution is to stop the node each time I want to play.
> Not a good thing for the network. I can try to reduce Freenet's bandwith
> even more, but I don't think it will help much.
>
> Any thoughts ?


The current bandwidth limiting code is not completely accurate. It only
throttles data packets: not resends, not normal messages.